Mastering the Simple Runtime Window Editor: Tips & ShortcutsThe Simple Runtime Window Editor (SRWE) is a lightweight, in-application tool for creating, modifying, and arranging user interface windows while your program runs. Whether you’re prototyping UI layouts, debugging widget behavior, or enabling end-user customization, SRWE lets you manipulate windows and controls on the fly without stopping execution. This guide covers core concepts, practical tips, useful shortcuts, and workflow patterns to help you get the most out of the editor.
What SRWE is good for
SRWE shines in scenarios where visual feedback and rapid iteration matter:
- Quick layout prototyping without rebuilds
- Fine-tuning control positions, sizes, and properties
- Live debugging of event handling and visual state
- Creating temporary or user-configurable HUDs, overlays, and tools
- Demonstrating UI changes to stakeholders during a running session
Key concepts and components
Understanding the basic elements of SRWE makes using it faster and less error-prone.
- Editor mode vs. runtime mode: SRWE injects an editing layer into your running application. Editor mode adds handles, outlines, and input capture for editing; runtime mode hides those extras and returns the app to normal interaction.
- Selection and focus: Click to select a window or control. Selection reveals an inspector panel with properties. Focus determines which control receives keyboard events while editing.
- Inspector/Property panel: Shows editable fields for position, size, anchors, pivot, visibility, layout constraints, styles, and script bindings.
- Handles and gizmos: Drag handles to move and resize. Rotation and scale handles may be available for transformable controls.
- Layout systems: SRWE typically supports both absolute positioning and constraint-based or flow layouts. Knowing which layout a container uses prevents unexpected overrides.
- Prefabs/templates: Save common window setups as templates to reapply quickly.
Getting started: first 10 minutes
- Toggle the editor: Use the assigned hotkey or menu entry to enable editor mode.
- Select the root container: Start from the highest-level UI container to understand layout flow.
- Inspect child controls: Click through child elements to see anchoring and constraints.
- Make a small change: Move a control by dragging its handle; observe how anchors respond.
- Save a snapshot: Snapshot or “save layout” so you can revert if needed.
Practical tips for efficient editing
- Lock frequently adjusted bounds: If you have a control that often gets accidentally moved, use the inspector to lock position/size.
- Use grid snapping for alignment: Enable grid and snap to ensure consistent spacing and alignment across controls.
- Toggle visibility of helper overlays: Helper outlines, hitbox displays, and margin guides help when layouts become dense—toggle them off when you want a clean preview.
- Prefer constraints for responsive UI: When targeting multiple resolutions, use anchoring and constraints rather than absolute pixel positions.
- Version your layouts: Keep exported layout files under source control; tag them with notes about their intended platform/resolution.
- Work with templates/prefabs: Build a library of common UI elements (toolbars, dialogs, HUDs) to speed future edits.
- Use keyboard nudges: Hold modifier keys (often Shift or Ctrl) while pressing arrow keys to move a control by fixed increments; use the modifiers to change increment size (e.g., 1px vs 10px).
- Inspect runtime state: If a control’s properties are being driven by code, the inspector will often flag bindings. Use breakpoints or log statements in the bound code before changing properties that will be overwritten each frame.
- Batch edits using multi-select: Select multiple controls and adjust their common properties together (opacity, visibility, Z-order).
Shortcuts and hotkeys (common patterns)
Note: exact keys vary by implementation. Replace these with your app’s bindings.
- Toggle editor mode: Ctrl+E
- Select next/previous sibling: Tab / Shift+Tab
- Nudge selected control: Arrow keys (with Shift for larger increments)
- Duplicate control: Ctrl+D
- Delete control: Del
- Group selected controls: Ctrl+G
- Ungroup: Ctrl+Shift+G
- Bring forward/send backward (Z-order): Ctrl+] / Ctrl+[
- Toggle grid snapping: G
- Toggle inspector: I
- Save layout snapshot: Ctrl+S
- Toggle layout bounds/overlays: O
Advanced techniques
- Live bindings inspection: Use the editor’s data-binding view to see where properties come from. Temporarily disconnect a binding to test manual adjustments without altering code.
- Conditional visibility debugging: Add temporary boolean toggles in the inspector to simulate states (e.g., logged-in vs logged-out) without changing application logic.
- Animated transitions: If your UI uses tweening, use the editor’s play/pause scrubber to preview transitions and place keyframes for layout-driven animations.
- Responsive testing: Create multiple layout snapshots for common aspect ratios/resolutions and switch between them to evaluate behavior.
- Scripted layout changes: Some SRWE tools allow small scripts/macros to run inside the editor. Use these for repetitive adjustments (batch renaming, align-to-grid, automated ordering).
- Runtime profiling: While editing, monitor layout recalculation and draw times. Large changes can reveal performance hotspots (heavy canvas redraws, deep hierarchies).
Common pitfalls and how to avoid them
- Editing a control that’s reset by code each frame: Check for runtime bindings or animation controllers before making persistent edits.
- Mixing layout systems: Don’t place absolute-positioned children inside containers managed by a flow/layout system unless you intend to override behavior.
- Over-reliance on manual pixel positioning: For multi-resolution targets, favor relative anchors and constraints.
- Forgetting to save snapshots: Make a habit of saving before large edits; use version control for exported layouts.
- Accidental input capture: Editor mode sometimes captures input that the app needs; learn the toggle or passthrough key to avoid blocking interactions.
Example workflow: Turn a debug HUD into a reusable overlay
- Enable editor mode (Ctrl+E).
- Select debug text and reposition near the top-left using arrow keys with Shift for 10px nudges.
- Group the debug elements (Ctrl+G) and save as a prefab named “DebugHUD”.
- Edit the prefab to expose a boolean visibility property; bind it to an in-game setting.
- Create layout snapshots for 16:9 and 4:3 and verify the group anchors correctly.
- Export the prefab and commit to source control.
Checklist before committing UI changes
- Verify anchors/constraints behave at multiple resolutions.
- Confirm there are no live code bindings that will overwrite edits.
- Run a performance check for layout recalculations.
- Save snapshot(s) and export prefabs/templates.
- Document the change (short note in commit message or layout metadata).
Troubleshooting quick guide
- Control appears to snap back after moving: Check for runtime code setting position each frame or an active layout manager on the parent.
- Resize handles not visible: The control may be locked or the inspector overlay is hidden; re-enable handles in editor settings.
- Dragging selects wrong element: Enable “select through layers” or adjust click-through priority, or lock top elements temporarily.
- Changes won’t persist after reload: Ensure you exported/saved the layout to the project’s layout files rather than just the runtime snapshot.
Final thoughts
Mastery of the Simple Runtime Window Editor comes from combining awareness of your app’s layout system with disciplined workflows: use anchors and constraints for responsiveness, templates for reuse, and snapshots for safety. Keep a small toolbox of keyboard shortcuts and automated scripts to reduce repetitive work, and always verify that runtime code won’t undo your edits. With these habits, SRWE becomes a powerful, time-saving part of your UI toolkit.